Operation Hades- Full Player Packet

 

PURCHASE TICKETS HERE

Inspired by "Z" at Ballahack Airsoft Jefe presents to you Operation Hades.

We are creating a mass zombie horde panic experience by setting up a multi-phase scenario that rotates survivors into zombie role-player roles for a small portion of the event.  A survivor will be required to be a zombie for 1 hour and 20 min of the event while slaying zombies for the rest of the event.

 Each survivor will be limited to a small amount of ammo to start each phase and must rely on finding supply cases during gameplay to increase their ammunition supplies.  This adds a whole new factor to the survival objectives and increases the effectiveness and threat of the zombies. 

When: October 15, 2022 from 5pm to 9:30pm. Be there early to check in.

Where: 6401 SHERIDAN STREET - HOLLYWOOD, FL 33024 (954) 986-9089

All players must have two DEAD RAGS, Bright Color Hanceffies, or bandanas

 AND one Ace Bandage/Tourniquet.

You will not be allowed to play otherwise. There will be a limited supply at the vendor table for sale if you do not have one. 

SURVIVORS

There are 100 Survivor Slots available. These survivors will be split into two groups (Survivor Group A 50 survivors and Survivor Group B 50 survivors).

Online-registration before October 15th: $60

In Person/Late Registration (not guaranteed): $80

Survivor Registration includes a Custom Patch, welcome packet, and a raffle ticket for the Raffle.

 

WEAPONS AND RESTRICTIONS

This event will only allow PISTOLS, and SHOTGUNS that are shooting under 1.5 joules regardless of weight bb used. 

There will be NO FULL AUTO at this event.

PISTOLS: Your pistol must be what is widely considered a pistol. It cannot be considered an SMG (Sub-Machine Gun). Pistols CAN NOT have stocks on them for this event. A pistol is allowed to have full-auto capability but CAN NOT be used on full-auto.

-Gas Pistols will be chronoed with .20 gram bbs and must be under 1.5 joule. 

-AEPs (Airsoft Electric Pistols) / Springer Pistols will be chronoed with .20 gram bbs and must be under 1.5 joule 

SHOTGUNS: Shotguns must be used in semi-auto or single pump settings. A shotgun can have full-auto capability but CAN NOT be used on full-auto. Spring, gas and electric powered only. No HPA SHOTGUNS. 

 

WEAPONS AND RESTRICTIONS CONTINUED

-TO BE CLEAR: No AEGs(other than shot guns), SMGs, LMGs, MMGs, or Rifles can be used at this event.

-No HPA powered devices

-No winding, box, or other  high-capacity magazines

-No Melee weapons

-No smoke or pyrotechnics

-No Grenade Launchers / 203 grenades

Thunder Bs, Tornados, and other non-pyro grenades will not be allowed.

-No knives, blades, crow bars, axes, etc.

 

Ammo Restrictions

Pistols- up to 4 mags 

Shot guns/ up to  6 shells 

Other- up to 120 bbs

 

EYE /FACE PROTECTION

-Eye Protection- All eye protection must be full seal, be rated to ANSI Z87.1 and have retention behind the head. Mesh goggles are not allowed unless another form of eye protection is worn underneath.

-Age Restrictions:

18+ can wear just full seal glasses with retention; however full face protection is still recommended. Lower face protection is strongly encouraged.

17 and under must wear full seal goggles, they must also wear lower mesh or hard plastic that covers the lower face.

 

EVENT STRUCTURE

  1. PHASE ONE:
    Phase One is 1 hour and 20 minutes long from 6 pm to 7:20 pm. In phase one Group A Survivors will be the only ones with weapons and will be fighting Group B (Roleplaying as zombies) and the admin specialty zombies. This is how we will achieve the overwhelming zombie horde effect. Players in Group A will be tasked with collecting supplies to ultimately earn their way to safety while attempting to fight off zombies. You are allowed ONE revive before you become a zombie.
  2. PHASE TWO:
    Phase Two is 1 hour and 20 minutes long from 7:40 pm to 9 pm. In phase 2, Group B Survivor will be the only one with weapons and will be fighting Group A (Roleplaying as zombies) and the admin specialty zombies. This is how we will achieve the overwhelming zombie horde effect. Players in Group B will be tasked with collecting supplies to ultimately earn their way to safety while attempting to fight off zombies. you are allowed ONE revive before you become a zombie. 

 

How the game starts:

Zombie Admin will divide the hoard up into halves. One half hides on the field and lays down. One half starts at Spawn. 

Survivors will enter once zombies have laid in hiding the players will have 1 minute before the horn sounds and the zombies are live. 

 

Schedule *Early Check in will be open prior to 5pm*

5pm - check in and chrono open.

Use this time to prep your gear. There will be a booth selling Airsoft equipment if you need any last minute gear. 

 

5:40- safety brief.

If you don’t attend, you will not play. Groups will separate. Zombie admin will divide hoard. Survivors will strategize. 

 

6pm - Phase 1 starts 

Group A are survivors, Group B are zombies. 

 

7:20 - Phase 1 ends 

20 minutes to load up guns/gear. Change costume and rest while the game admin reset the field. 

 

7:40 - Phase 2 starts 

Group B are survivors, Group A are zombies. Groups will separate. Zombie admin will divide hoard. Survivors will strategize. 

  

9 pm - Phase 2 ends 

Clean up, packup. Be Assembled by vendor tent for raffle. Keep your bracelet on. The number on there is your raffle entry. 

 

9:15- raffle/ game winner 

Celebrate the fun you had. Clean up, pack up. 

 

9:30 all participants need to be out. 

 

EVENT RULES

FIELD MARSHALS:
Field Marshals are the supreme authority on the field. They are present in order to maintain a safe and fun environment. Disobeying, disrespecting, and/or arguing with a marshal is strictly prohibited. Field marshals must be informed of any violations of field or game rules. FIELD MARSHALS MUST BE INFORMED IMMEDIATELY OF ANY FIELD EMERGENCY SITUATIONS.


HIT CALLING AND GETTING DESTROYED BY ZOMBIES:
Human survivors are not fighting each other. Friendly fire will count.
Players are encouraged to aim center mass and avoid head shots when engaging zombies. 

When a zombie gets hit they are to drop to the ground. A zombie cannot be shot while on the ground. A downed zombie has the choice to wait one minute on the ground and then re-animate as a live zombie by standing up with their dead rag put away or to hold their dead rag in the air, stand up, and return to spawn. A zombie without a dead rag while standing up is considered a live zombie and can be shot.


Zombies kill humans by successfully pulling off one of the colored flags hanging from a human's waist. If the flag is pulled, the human must drop to the ground, tuck any remaining flags into their pocket, and wait 2 minutes to be revived. If you bleed out you then reanimate as a zombie until shot by a live human.  After they are shot they can then apply their dead rag and go respawn as a zombie.  
 

All players must have two DEAD RAGS, Bright Color Hanceffies, or bandanas

 AND one Ace Bandage/Tourniquet.

You will not be allowed to play otherwise. There will be a limited supply at the vendor table for sale if you do not have one. 

MEDICS:
A medic bandage can be used on a human survivor that has been downed. The bandage must be fully wrapped around a wounded player's limb, the “medic” must then apply pressure to the bandage area for 15 seconds before completing the revive.

Once this is done, the wounded player is now healed, and cannot be revived again. The downed player cannot shoot, or speak other than calling for medic. Additionally, the downed player cannot move unless being touched by a fellow survivor to "drag" them.

When the medic procedure is started, neither the medic or downed player can move until it is complete. If you get interrupted the the 2 minute timer for bleedout picks up where it left off.

RESPAWNS:
Human Survivors will not respawn. They can choose to continue play as a zombie or exit the field.
Zombie Role-Players will have a respawn point during each phase. If a Zombie chooses to not re-animate it must go to a spawn point. Zombies are invincible at their spawns and cannot be fired upon.

Chrono and Minimum Engagecontiuement Distances:

All players must have marshals chronograph every weapon they use before entering gameplay. If ANY WEAPON fires 0.01 over the previously stated limit of 1.5 joules out of 5 shots the weapon will be DENIED. (PLEASE KNOW YOUR GUN, we do not like denying players but will for the safety of others)
– NO FULL AUTO PERIOD
– There is NO minimum engagement distance.

ZOMBIE AGGRESSION
Zombies are not to have significant physical contact with other players. Situational awareness is imperative as to not step on inevitable dead bodies all over the place.

Zombies will be led by Zombie Role-player Admins. Zombies must follow general instructions given by said Admin.

Aggression Levels: Zombies will have 3 levels of aggression, Red, Yellow, and Green.

 Level Green: Green means zombies are essentially slow-moving, non-aggressive, “walking dead” zombies. The only threat they pose is in large numbers.  

Level yellow: yellow means a half-fast walking/stumbling running zombie. It would be difficult for a human to outrun multiple yellow Zombies. 

Level Red: Red means Zombies have a blood lust that will not stop them from sprinting, jumping, and climbing for their prey. God help you all.

Levels may be activated for the entire zombie horde simultaneously or randomly given to individual zombies to keep survivors on their feet the entire time.

Zombie Admin will select zombie levels at will throughout the round.

The final 10 min all zombies will be Red.

Atmosphere and Attitude

CLOTHING / GEAR:

Survivors: To create an immersive environment we are requiring players to dress as civilian survivors. Plate carriers and chest rigs are allowed and camouflage GEAR is allowed, but no camo pants/shirts (jackets OK). Do not try to look like a full-blown operator. Try to look like a civilian who has acquired gear off bodies.

 Zombies:

It is encouraged to dress up like a zombie or any character you’d find if you were in a zombie apocalypse. This can be Dr, nurses, cops, hazmat teams, torn/ripped clothes, steampunk, you name it. Costumes add another layer of excitement and emotion  to the event! You may even get a prize for best costume!

ATTITUDE:

It requires everyone involved to see the bigger picture of creating an incredible experience you can’t get anywhere else. There are many trying situations that might arise from this game however all players are expected to comport themselves in a mature, friendly manner, even when the game gets intense. Any instances of verbal or physical aggression are grounds for immediate banning from the field.

 ALL PLAYERS MUST SIGN THE  WAIVERS.

Tickets are non-refundable unless the event is canceled.  Event tickets are non-transferable. Refunds will only be given if a cancellation of the event occurs.

Objectives:

Survive. Those skilled enough to fend off the zombies and survive the whole phase will be awarded a Survivor Prize. In the final 5 minutes of play, the refs will determine a safe zone that all survivors need to head to. There will be a “nuke” and anyone not in the safe zone will be eliminated. 

There will be loot crates scattered around the AO. At the end of the phase, the survivor who has a loot crate will turn it in to the ref to redeem their ultimate survivor prize  

 

These crates are limited and only the person holding them earns the prize. Be careful, anyone can steal it from you.  This is free for all after all. What will you do to survive?

Ammo Crates- will have bbs and loaders for reloading. Do not count as points. Ammo crates are fixed in place and cannot be moved. There will be a couple of speed loaders in the ammo crates you can use to quickly load your mags. These speed loaders must stay within 2 feet of the ammo crate. 

Venue Waiver: 

https://www.erpark.com/_files/ugd/5e634b_3225ef7ee0f549f8a37afb46503a34a1.pdf

Waiver for 18+: https://forms.gle/En6bZ44pqrjQQHJCA

Waiver for under 18 (one per minor): https://forms.gle/wmypfSGvuBkBFcP9A